Source: Competition
Forum 2008, Vol. 6 Issue 2.
“A Second Life for
Tourism and Economic Development?: A Look at Early Experiments in Using Virtual
Worlds to Promote Real World Sites.”
Authors: Wyld,
David C.
Initially, I didn’t find some topic that I am very interested
in about Second Life. Last week I find an article about the tourism and Second
Life. I wonder if companies or government can use Second Life to build some landmarks
to attract people to visit the real world landmarks in order to develop the
economy of one place or one country. Thus this week I find another article about
this topic.
Aim:
The aim of this article is to explore the effectiveness of
using the Virtual Worlds like Second Life to promote real world landmarks and
develop real economy.
Methods:
They picked some
virtual reproductions of cities and landmarks in Second Life to analyse the
benefits of building them.
The article gave two virtual cities which are Galveston and
Tuscany to prove that digital visitors can explore the culture and landmarks
about the real sites. Visitors also can purchase real-world items and build or
rent their own virtual houses from the region.
Then, the article used some examples of virtual embassies,
such as The Maldives, Sweden, Estonia, and Kazakhstan in Second Life to
illustrate the functions of these virtual reproductions. (The virtual embassies
can help the government to let visitors get tourist information about their
country, some links to the official government offices and so on. It also can
reconnect the expatriate to their home land by touring in the Second Life.)
Main findings:
The examples proved that a virtual world presence can expand
the online presence of a real world site. The virtual environment could attract
new visitors to the real world region. Virtual tours provide a chance for
people who don’t have time, economic ability or who are disability to travel in
their virtual lives. Many pre-programmed “experiences” will make people feel
more interested in the real world sites. In the end of the article, it
mentioned the ROI (return on investment). Building the virtual sites is a
cost-effective way to attract mass audience.
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