Source: i-manager’s Journal of Educational Technology, Vol. 7 No. 3
SECOND LIFE FOR DISTANCE LANGUAGE LEARNING:
A FRAMEWORK FOR NATIVE/NON-NATIVE SPEAKER
INTERACTIONS IN A VIRTUAL WORLD
It is concluded that while an appropriate environment for communicative foreign language practice, not all students may be ready to meet the technological demands required by the use of Second Life.
Aim of study:
The purpose of this study is to determine the ways in which
the virtual world of Second Life can be used as a medium
for synchronous interpersonal communication between
native speakers (NS) and non-native speakers (NNS) as one
component of a primarily asynchronous distance
language course design.
Methods:
This paper provided a basic
review and definitions of selected, relevant general and language learning theories, a discussion of the potential
benefits afforded by the medium of Second Life for the
enhancement of language learning through text and
voice chat, and specific suggestions for using Second Life
with distance language learners.
Main Findings :
The author analysis four different elements of language reaching and learning which are Communicative Language Teaching, Task-Based Language Learning, Game-Based Language Learning and Tandem Language Learning. And then give the reason why chose second life and the advantages of learning and teaching through virtual world which are listed below:
1.Anywhere, Anytime Language Practice
One final benefit of Second Life as a platform for language
learning is the distance learner's ability to practice from
anywhere in the world at anytime.distance language learners can engage in meaningful
conversations with native speakers at their convenience.
With 24-hour accessibility seven days per week. Second Life
provides an ideal practice venue for distance language
learners.
2.Practical Applications of Virtual Worlds for Language Learning
It is designed to work outside the confines of a synchronous class meeting and could therefore be implemented as supplements to an otherwise asynchronous online class.
3.eTandem Exchanges
2.Practical Applications of Virtual Worlds for Language Learning
It is designed to work outside the confines of a synchronous class meeting and could therefore be implemented as supplements to an otherwise asynchronous online class.
3.eTandem Exchanges
4.WebQuests
5. Building Projects
5.Questing
6.Other Task-Based Activities
Very interesting topic! As a student who has studied English for several years, my school or even my family always would like to find a way to let me practice my English skills. They find foreign teachers and let them talk with me and want me to learn the native speaker accent or other things. Since the technology is developing day by day, second life will be a better choice for language learners to communicate with native speakers in the virtual world no matter where they are.
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